Most of my professional career has been dedicated to copyediting—for many years as a staffer at Filter Publications, and more recently with clients including SweetRush Inc., Vital Strategies, Octane Press, and the Garrett Wade tool catalog. I do, however, occasionally crawl out from behind the copy desk to write something.
MISCELLANEOUS Writing
“Thirst” Cunning Folk: The Vampire Issue (October 2023) (read it!)
Meet the Maker: Red Pig Tools (Garrett Wade)
Meet the Maker: Ohio Stoneware (Garrett Wade)
Meet the Maker: Friendly Loom by Harrisville Designs (Garrett Wade)
Meet the Maker: H. Gerstner & Sons (Garrett Wade)
Blog: Japanese Saws vs. Western Saws (Garrett Wade)
Guest Review: Garden Grill Restaurant (The Disney Food Blog)
Racer X Illustrated/Racer X Online
My primary gig from 1999 to 2023. Most of my long-form magazine features and regular music reviews remain confined (thankfully for us all) to old print editions of Racer X Illustrated. Though my focus eventually shifted to editing, I did wind up writing a lot of “sponsored content” pieces for the website.
Fun Bikes: Indian eFTR Jr. (PDF) From the February ‘22 print Racer X, featuring my son and his beloved little backyard motorcycle.
Next-Level Tech Tips: HEP Motorsports’ Travis Soules on WD-40 Specialist Products
A Perfect First Bike for the Kids—From a Legendary Spanish Brand
Radio USA
Maybe more of a curiosity than anything—the (barely) archived remnants of my regular mid-2000s column for Dirt Bike Rider magazine (UK). I was deeply into soccer writer John Nicholson at the time and really tried to ape his style, attempting to relate random bits of my personal life to larger narratives in the world of motocross and supercross racing. Occasionally successful, and definitely a snapshot of a specific time and mindset.
Video Games
Okay, just the one so far, but way back in 2011 I was asked to punch up the script for the first Mad Skills Motocross game—and had one night to do it! I was given a very roughly translated version (the original game having been developed in Sweden), and I had free rein to come up with silly jargon and make bad jokes in the voice of the game’s mad scientist “mentor,” Dr. Waldo Holschotz. I wrote most of it in a notebook at a Mexican restaurant. (Maybe that shows?) The game was a big hit on iOS, and its sequels have been even more popular. (Alas, poor Dr. Waldo survives only as a memory, as I don’t believe the original game is playable anywhere these days.)