Making a Comic, Part 6: The Finished Product!

Remember this whole thing? Probably not, but you can refresh your memory at the bottom of the post. Either way, I just found the scans of my original pages, so I figured I'd provide a little closure, four years after the fact. If you got a printed copy, cherish it—I don't even have one anymore!

If you're at all interested in learning how to make comics and you're in the New York City area, check out the Cartooning Basics class at the School of Visual Arts. Tom Motley is a great teacher. I went into this with zero drawing ability and came out with three drawing ability. Maybe four. Registration is actually open right now for the upcoming semester, which starts on September 20. 

I also dug up the thumbnails I made for the second chapter, so look for that sometime in 2019.

Previously:

Making a Comic, Part 1
Making a Comic, Part 2
Making a Comic, Part 3
Making a Comic, Part 4
Making a Comic, Part 5

Mad Skills Motocross

If you haven't heard about this yet, my employer, Racer X Illustrated, has partnered with Swedish indie developer Turborilla to release the iPhone/iPad version of their hit PC/Mac game Mad Skills Motocross. It's a really fun take on Excitebike-style side-scrolling racers, with some wildly exaggerated physics and add-on bike parts (glider wings, rockets, something called a Jumparoo).

Before the new version of the game "went gold," as they say, I got to do a little work on the script, which consists mostly of advice and updates from your trainer and personal inventor, Dr. Waldo Holschotz. This is something I've always wanted to take a crack at, and I thoroughly enjoyed coming up with bizarre things for this guy to say. (Pro tip: Some my favorite lines only show up after you've failed certain challenges multiple times. Your suffering will not go unrewarded!)

The game has been selling pretty darn well, and it's gotten strong reviews across the board. I'll tell you, though, it's not easy. I'm still trying to unlock the final two sets of stages, and I play games pretty regularly. Still, it's lots of fun, and you can challenge your friends to beat your best times thanks to OpenFeint integration. The IOS version is only $1.99; PC and Mac versions are $19.99, but a free demo is available here. Check it out!

Yeah, so I'm not exactly Tim Schafer yet.

My Favorite Albums of 2010

Hey, I don't think I've ever done one of these before!

Transient

1. The Love Language – Libraries
2. James Blake – CMYK EP
3. The New Pornographers – Together
4. Mount Kimbie – Crooks and Lovers
5. The Books – The Way Out
6. Arcade Fire – The Suburbs
7. Sharon Jones and the Dap-Kings – I Learned the Hard Way
8. Spoon – Transference
9. Four Tet – There Is Love in You
10. Arp – The Soft Wave

That Love Language album has gotten so little attention - I don't think I've seen it on a single end-of-year list yet. Maybe that's what pushed it over the edge for me. Either way, I listened to it as much as anything else on the list, and I'm still really into it. Amazing production. Also, if you haven't heard The Books yet, make it happen!

Honorable Mentions:

Pantha du Prince – Black Noise
Fresh & Onlys – Play It Strange
Allo Darlin’ - Allo Darlin’
How To Dress Well – Love Remains
The 1900s – Return of the Century
Oneohtrix Point Never – Returnal
Sex Bob-omb – Scott Pilgrim Vs. The World OST

The Pantha record was fantastic, but that track with Panda Bear should have been tacked on at the end - it completely kills the flow of the disc for me. Also, I would absolutely buy a Sex Bob-omb album if they released one. My favorite opening credits of the year: